Alternate Rules index for Warhammer 40k


I'm an enthusiastic rules developer on my free time when I'm not designing mobile/PC/console games. My objectives are to expand the Warhammer 40k rulesets with a variety of easy-to-use modular systems that bridges competitive and narrative games in a solid yet accessible experience.

Below you'll find most of the material I have created in the form of links to the original Google Documents I keep updated. Feel free to download, copy, distribute and tweak the material for your own use. If you'd like to get in touch with me you can drop comments directly in any of the documents or reach me by commenting on the blog.

Universal 1v1 campaign mission structure original article

  • Progression: Provide players with a sense of progression, linking the results of each battle to the other.
  • Big payouts: Decisions made on the first battle can have big impacts on the final mission.
  • Balanced challenges: Winning should not snowball as a victory opens up possibilities of a great payout at a greater risk.
  • Final Showdown: The final battle should feel epic and be the decisive factor. Previous victories can help, but its the final struggle that decides the campaign outcome!

Rules


Glory-seeker Mission system - original article

Simple, narrative and mechanically solid missions that appeal both to beginners and veterans alike and has built-in rubber-banding and comeback mechanics that tries to even the field without restricting competitive players from the interesting puzzles they want.

    Open war deck adaptation for small games original article

    I love the open-war deck from GW, but I feel like it deserves adjustments both for more balanced missions, even easier set-up and better suited for small-scale demonstration games using Start Collecting forces from 450-750pts.


    Modular Map-based Campaign system - original article

    Map-based universal campaign system that accepts any number of players and is self-managing, requiring no games master.

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