I love the concept of the open war deck. The fact I can just say "bring anything you want" and quickly have a game set-up is exactly the kind of thing I want when I'm teaching someone new or didn't have time to prepare a balanced list beforehand.
However I do see some flaws on the current iteration and, to make it worst for my intentions, the cards are made for a full 4x6 battlefield. My goals with my Battlefield in a Suitcase project is to grab a hold of two small 500pts armies and play Open War games as demonstration and instruction for begginers. I invited a friend over and we ran the first iteration of what I called the Begginer's Gauntlet, a series of 3 games where the best of 3 can claim the vicotry.
Needless to say it was a blast to play with but we did run into problems with some of the maps and missions drawn. With that in mind I put upon myself to redesign the Open War deck that I had to fit these new needs perfectly.
The result is an adapted deck with simplified missions and twists and deployment maps ready-made for balancing a match for 2 players using 500pts armies on a square battlefield roughly smaller than a 4x4. I tried to remove instances that could punish a single army (a penalty to psychich powers alone, for example) as well as introduce tradeoffs when a rule would benefic a single type of play (+2'' movement and +2 to charge, by itself, greatly helps melee armies alone).
However I do see some flaws on the current iteration and, to make it worst for my intentions, the cards are made for a full 4x6 battlefield. My goals with my Battlefield in a Suitcase project is to grab a hold of two small 500pts armies and play Open War games as demonstration and instruction for begginers. I invited a friend over and we ran the first iteration of what I called the Begginer's Gauntlet, a series of 3 games where the best of 3 can claim the vicotry.
Needless to say it was a blast to play with but we did run into problems with some of the maps and missions drawn. With that in mind I put upon myself to redesign the Open War deck that I had to fit these new needs perfectly.
The result is an adapted deck with simplified missions and twists and deployment maps ready-made for balancing a match for 2 players using 500pts armies on a square battlefield roughly smaller than a 4x4. I tried to remove instances that could punish a single army (a penalty to psychich powers alone, for example) as well as introduce tradeoffs when a rule would benefic a single type of play (+2'' movement and +2 to charge, by itself, greatly helps melee armies alone).
Downloads
- Print-friendly colored mission cards - You can download and print these for personal use, but I'd ask that if you do, make sure you also purchase a set of the original cards from GW as they were the base for this set and I'd like everyone to contribute to what, in my view, is a great product put out by them.
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