[batrep] Warhammer 40k - BC 40k league Season 4 recap - new 9th edition Daemon Codex!

Hey there, let's dive into the fourth season of the 40k BC league and the games I played with my Chaos Daemons of Tzeench. I was excited to play with my trusty army again, armed with a brand new codex and a ton of new possibilities to explore. Little did I know that frustration, trial and error, and disappointment were lurking around the corner.

I spent countless hours trying to figure out how to manage my army effectively, but soon enough, I had to come to terms with the fact that the army wasn't as viable as I thought it would be. And as if that wasn't enough, some of my favorite units were even nerfed by allies. It was a total bummer, but I tried to make the best of it.

Despite the challenges, I still managed to have a good time and even learned a thing or two. It's always tough when your favorite army doesn't live up to expectations, but that's just how it goes sometimes. Looking forward to the next season and what it has in store!

Preseason: Hobby time!

Let's talk about preparation for a moment. As soon as I caught wind of the new codex, I jumped into action and assembled a brand new chariot, eager to bring Exalted Flamers or Heralds into the fray. I even made new Fluxmasters, painted up my Kairos Fateweaver, and even made some progress on an old Sould Grinder idea that I'd been sitting on for ages. It felt great to be on top of things.


But alas, as the release date drew closer, I realized that my plans were in vain. Despite my best efforts, the trusty cackling troops of old that I had relied on before were more of a liability than an asset on the battlefield. And to make matters worse, I had prepared nine new pink horror leaders, three of each iridescent, musician, and banner bearer, which remained unfinished for the entire league. It was a tough pill to swallow, but hey, you win some and you lose some, right?

Game 0 vs Dan's Necrons

Before the league started, many new things had come into competitive play with the new Nephilim mission pack and fresh new Daemon codex. With that in mind I arranged a training game against Dan's Necrons, one of my favorite opponents to play against.

Not only is he a tactically ruthless adversary, but he also loves getting into the narrative of the game, which makes for a really immersive experience. What's more, he's an amazing coach, always providing me with insightful feedback on how to improve my gameplay. And to top it all off, he's the one who provides the venue, terrain, and organizes the league. This guy is a true hobby legend!

The Necrons of the Obsekh Dynasty are led by no other than the Silent King himself, bringing along an enslaved shard of ther nightbringer. They face Abutre and his cohort as they fight seeking an artifact hidden beneath the rubble of this ruined city. The Necrons, first to discover the artifact, move in to seize it for themselves. However, the Tzeentch Daemons launched a resistance as they see the Necrons as interlopers to their plans...

As for the game itself, it was a tough one. Dan's Necrons were a force to be reckoned with, and I had a hard time keeping up with his strategic maneuvers. But despite the odds, I managed to hold my own and even score a few points here and there. In the end, Dan emerged as the victor, but I was still happy with how I played.

On this first match, I decided to switch things up by replacing the Dreadblade with another greater daemon and a Soul Grinder. And to my surprise, the new mix worked incredibly well! In fact, I found it to be such a game-changer that I decided to make it a staple of my gameplay for the rest of the league.

Playing against Dan's Necrons was tough, especially when he used cover to close the gap on my flamers and prevent me from using overwatch. But I learned from that experience and was able to turn the tables in my favor in future games. By playing smarter and denying my opponents the opportunity to use cover to their advantage, I was able to gain the upper hand and win a few matches.

What I love about playing against Dan is that win or lose, I always come out of the game feeling like I've learned something new. His feedback is always constructive, and he never fails to point out areas where I can improve. Plus, his passion for the hobby is infectious, and I always leave our games feeling even more excited about the next one.

Necrons win on 92 vs 52 for the Daemons, banishing them back from the planet and claiming the relic for themselves!

Game 1 vs Mr. MidTable's Chaos Demons

As the armies of Tzeentch and Be'lakor faced each other across the shattered ruins of the city, the air crackled with supernatural energy. The twisted spires and crumbling statues of the once-great metropolis loomed above them, casting long shadows across the battlefield. Amidst the ruins lay scattered the relics they both sought, each one imbued with dark power and coveted by both sides. But it was not just the relics that drew them here. The very nature of their gods demanded it. Abutre, the outcast lord of Tzeentch, saw in this mission an opportunity to prove himself to his capricious deity and earn back its favor. For Be'lakor, the dark prince, the chance to destroy his rivals and claim the relics as his own was too great to pass up. And so, amidst the desolation and the screams of the dying, the two factions clashed in a frenzy of blood and magic, driven by their insatiable lust for power and the demands of their malevolent patrons.

Playing a daemon on daemon mirror match was one of the toughest games I've ever played. Both my opponent and I were fielding Chaos Daemons, which meant that area denial was key to victory. We both wanted to make the most of our Tzeench flamers, which are incredibly powerful units capable of dealing massive damage to large groups of enemy troops.

The game quickly turned into a grueling exercise of trying to outmaneuver each other and deny one another the ability to use our flamers to maximum effect. We both had to be incredibly strategic with our movements and placement, constantly trying to gain the upper hand and catch the other off guard.

Playing these daemons, led by Be'lakor himself, was nerve-wracking, to say the least. His army was incredibly powerful, and I knew that I had to be extra careful with my melee ranges if I wanted to stand a chance of winning. In fact, this was probably the game where I was the most cautious with my daemons, constantly keeping an eye on their positioning and trying to avoid any unnecessary risks.

Despite the fact that I had a powerful first strike potential with Infernal Gateway follwing a teleport behind enemy lines, I decided to hold off on using it in turn one. I knew that my opponent had some Bloodthirsters in his army, and I was all too aware of how devastating they could be in melee combat. I didn't want to risk losing any of my daemons too early in the game, so I decided to take my time and wait for the right opportunity to strike.

Be'lakor secured a solid victory of 97 vs the 53 points for Tzeench Daemons, not having a reliable way to do actions really hurt my secondaries game, and if I failed to do much with my Tzeench flamer deepstrike, my army simply doesn't have the tenacity to sustain primary points too much...

Game 2 vs Thane's Black Legion

The battle between the Black Legion and the forces of Tzeench led by Abutre, the outcast lord, was fought over the data-scry salvage mission. Both sides knew the importance of capturing the key data-terminals and intercepting vital tactical information. The stakes were high, with Abaddon the despoiler leading the Black Legion to victory or die trying, while Abutre sought to corrupt the data and turn it to his own nefarious purposes. As the two armies clashed on the battlefield, the fate of the data and the outcome of the war hung in the balance.

Going up against Thane's Black Legion was a real challenge for me. He had some tough targets that required focused fire from my Tzeentchian flamers to take down, such as his legion terminators and a large unit of possessed.
It was a real slog, but I managed to whittle them down bit by bit with the help of some well-placed spells.

One thing that really helped me out was my army's mobility. With units like my flamers and Exalted Flamers, I was able to quickly move around the battlefield and get into position for devastating attacks. Plus, the mortal wounds that my spells could dish out really helped me to wear down my opponent's army.

In the end, despite Abaddon's best efforts, I was able to secure victory. It was a close-fought battle, with both sides taking heavy casualties, but in the end, my mobility and spells proved to be the deciding factor. Abaddon managed to take down some of my big guns, like my Lord of Change and Soul Grinder, but it wasn't enough to turn the tide of the battle in his favor. All in all, it was a really fun game, and I look forward to facing Thane on the battlefield again in the future.

Tzeench Daemons win with a score of 82 vs 52 for the Black Legion, as Abaddon is frustrated by the fact the precious data he sough on this battlefield was now corrupted into incomprehensible madness that burned the minds of anyone who tried to decipher it. Now forever useless to the despoiler.

Game 3 vs Votann

As the Leagues of Votann swept through the ruins of an Imperial city, their scout units diligently scanned the area for any sites of strategic and economic value. Their goal was to secure the most valuable locations while crippling the enemy's ability to do the same. However, the daemonic forces of Tzeench had other plans. They aimed to cause chaos and disrupt the operations of their opponents, despoiling reality and making it rebel against their mere presence. Using their psychic abilities, they sought to interrogate the votann, both to extract information and to instill madness. The battle would be a test of wits and strength, with both sides vying for control of the ruins and the fate of the league's venture hanging in the balance against the tides of the warp spawn.

The battle between the Tzeench Daemons and the Votann was an intense match-up with both sides struggling to gain the upper hand. 

As the Votann deployed defensively, the Tzeench forces waited patiently, biding their time for a big turn 2 deepstrike with all of their Flamers. 

The Votann's impressive shooting was no match for the Daemonic saves of 3+, and they failed to inflict significant losses, while the Tzeench spells easily dispatched models and opened up their vehicles, exposing the units within.

When the Flamers finally dropped on turn 2, they inflicted horrific damage, claiming most of the battlefield and preventing the slow-moving Votann from retaking objectives. Despite their best efforts, the Votann were unable to recover from the devastating losses and were forced to concede the match to the Tzeench forces.

Tzeench Daemons win with 81 points against 41 by the Votann, bringing my hopes up that I could use the superior mobility and surprize factor of the Flamers, but both are tools easily thwarted by skilled opponents (not that my opponent was unskilled, but the Votann were really unknown at this point fresh off their release).

Game 4 vs Blood Angels

The winds of chaos stir as the Tzeench host led by Abutre, the outcast lord, and the Blood Angels led by Astorath and Dante converge on the ruins of an Imperial city. The morale of both sides is at an all-time high, nigh unbreakable. Their conviction in their cause and faith is greater than ever, and every warrior is determined to fight, to kill the foe, and claim territory. The fury and momentum of their forces drive them forward, and buoyed on their reserves of belief, neither side can afford to fail. It is a battle of might versus madness, where the bloodbath will be inevitable. The question is, which side will emerge victorious from this clash of titans?

The Blood Angel forces deployed in a highly defensive manner, anticipating the possibility of closing in for assault if needed.

They managed to deny the warp gates from the Lord of Change using their Eliminator squads, but this allowed Abutre to use his abilities to teleport to the back of the battlefield and force the Blood Angels out of position to seek revenge.

The beginning of the battle was uneventful, but things picked up when Tzeench's reinforcements arrived, consisting of Flamers and Exalted Flamers, wiping out entire squads wherever they landed.

The Blood Angels retaliated with their Death Company and Terminator squads, with reinforcements keeping their castled forces safe.

The demon resistance started to wane as they were unable to match the melee might of the space marines. However, the space marines relied on a daring charge out of a Wings of Fire redeployment to finally outscore the daemons.

The Death Company secured the charge, bringing the score to their side at the end of turn 5. Overall, the battle was intense and bloodthirsty, with both sides fighting fiercely to claim victory.

The hard fought Blood Angels victory of 71 vs 61 for the Daemons of Tzeench proved that against a seasoned opponent even expert movement and prioritizing was not enough to secure victory, and any melee focused army was a big liability to scoring.

Game 5 vs T'au

The fiery Commander Farsight leads his T'au forces deep into enemy territory, aware of the grave importance of the relics they have been tasked to secure. The daemonic horde of Tzeench scours the ruins of the imperial city, seeking to corrupt the artifacts and gain an advantage in their eternal war. The battle is fierce, with both sides fighting tooth and nail for control of the precious relics. Farsight's strategic genius is put to the test as he must navigate his troops through the treacherous battlefield, avoiding the traps and spells laid by the daemons. The fate of the T'au Empire hangs in the balance as they fight to secure these valuable treasures at all costs.

As the daemons advance, their confidence in their daemonic saves proves well-founded as they shrug off most of the incoming fire from the T'au. However, the T'au's deadly volley from the two riptides manage to leave the greater daemons on their last wounds, making them vulnerable to the incoming infantry fire that soon follows. 

Despite the demons' best efforts, the T'au infantry manages to secure the midfield, ready to face the daemonic reinforcements that are sure to come. 

The greater daemons, bolstered by flamer reinforcements, go on a rampage, wiping out squad after squad of kroot, kroot hounds and fire warriors. However, they fail to reach the Riptide suits that remain untouched at the back of the T'au formation.

The battle continues to rage on as the T'au fight with increasing desperation to keep the daemonic forces at bay. Despite suffering heavy losses, the daemons continue to pour through the rifts between reality, threatening to overwhelm the T'au defenders, but can't manage to connect with the oppressive riptides.

Farsight and his battlesuit bodyguards drop down as a second wave to face the onslaught of the demons, placing yet another hard wall between them and the fusillade of the riptides. In a desperate attempt to stop the T'au, the daemonic forces unleash their final hordes of flamers against them, wipiung everything but the commander, Farsight's impressive willpower manages to resist their psychic onslaught.

An absolute unit of a melee drone over there...
 
Farsight and his forces win a 94 v 52 points difference, securing the precious relics and preventing them from falling into the hands of the daemonic forces.

League Results and conclusion

With one lapsed game that is recorded as a draw, I finished the league with 2 wins and 3 losses. Compare that with my previous 3W-3L and I must say: I've played much better this season.

I placed 15th out of 20, so plenty of room to improve for Season 5!


I was able to overcome the difficulty of playing mono-tzeench on this new environment, but it was a sour taste after it all was done. I don't plan on playing my Tzeench anytime soon, such was my disappointment with their new rendition.


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